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Saints Row Is That Same Dumb Fun, But Better

It almost feels like the initial, divided reaction to the new Saints Row title was for an entirely different game considering how similarly it plays to past entries. We recently had the chance to play the latest open worlder for a whole four hours, and we can report this is the same Saints Row you know and — quite possibly — love. It’s dumb. It’s fun. It’s Saints Row.

Our hands on session was all about the opening act, taking our custom character from the bottom of their dingy flat to the beginnings of a criminal empire. And the very first mission confirms it: Saints Row is not interested in taking itself seriously. As an army of soldiers fights its way through a movie set dressed up like the cowboys and Indians era, your protagonist jokes about their wages rather than issuing orders. The action reinforces this, no matter whether you are controlling it or not.

Cutscenes are over the top, throwing your character about with explosion after explosion that would comfortably kill any unassuming human after the first blast. And then there are the set pieces dotted throughout combat; hanging off the side of a jet, you’ll blow the brains out of bad guys on the ground before dealing with the pilot. Your heroics see you signed up for another set of ludicrous missions, only for things to fall apart around you. It’s here where the true Saints Row story begins: on the back foot, it’s time to lead a criminal underworld.

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